By Avi Kivity , February 15, 2018
Seastar provides a programming environment that abstracts away most of the problems of multi-threaded programming using a thread-per-core model. Locks, atomic variables, memory barriers, lock-free programming, and all of the scaling and complexity that come from them are gone. In their place, Seastar provides a single facility for inter-core communications. This is, of course, great for the developer, who can easily utilize many-core machines, but there is also another side: because Seastar takes care of all inter-core communications, it can apply advanced optimizations to these communications.
This article examines these optimizations and some of the complexity involved.
By Avi Kivity , October 5, 2017
When most server application developers think of I/O, they consider network I/O since most resources these days are accessed over the network: databases, object storage, and other microservices. The developer of a database, however, also has to consider file I/O. This article describes the available choices and their tradeoffs and why Scylla chose asynchronous direct I/O (AIO/DIO) as its access method.
By Avi Kivity , February 13, 2017
Introduction The most common operations with ScyllaDB are inserting, updating, and retrieving rows within a single partition: each operation specifies a single partition key, and the operation applies to that partition. While less commonly used, reads of all partitions, also known as full table scans are also useful, often in the context of data analytics. This post describes how to efficiently perform full table scans with ScyllaDB 1.6 and above.
By Avi Kivity , September 13, 2016
Scylla is designed to utilize all of the resources on the machine it runs on: disk and network bandwidth, RAM, and CPU. This allows you to achieve maximum performance with a minimal node count. In development and test, however, your nodes might be using a shared machine, which Scylla cannot dominate. This post explains how to configure Scylla for shared environments.
By Avi Kivity , February 9, 2016
Welcome to the asynchronous world
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